The Physical/Digital Ethics Of FourSquare & Gowalla
Monday, February 15, 2010 at 5:27PM
Justice Mitchell in Check-in, FourSquare, Gaming, Gowalla, Interactive, Soapbox, Social Media, badges, mobile applications, social media

Much like calling "punch-buggy" or "shotgun" ('calling the front passengers seat of the car) there are unwritten rules or ethics about a great many things. Like, you can't call shotgun in a building, everyone must be outside; or with punch-buggy there's grey mysticism around whether you must call out the color first or not before bringing the pain.

Well as my wife, a very highly competitive person and consiquently a lover of digital games (i.e. Mafia Wars, Vampire Wars, Farmville and most traditional gaming platforms) and I are now on FourSquare (and I'm on Gowalla too) together. We're starting to see way one could cheat, or manipulate the system to get ahead of the game – so to speak. Therefore on an "Overshare Badge" weekend we started to discuss the physical and digital ethics of FourSquare and like-minded applications. I thought it so compelling I figured that I would open it up and see what 'rules' you have applied to your own FourSquaring, Gowalla–ing and related check-in applications.

Here are just a few to get started thinking (or debating):

While there's no right on wrong answer here; I can see a whole new world of people pissed because someone took shotgun and didn't do it by the book!

Article originally appeared on Social Media Marketing Blog Professional (http://justicemitchell.squarespace.com/).
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