Entries in Technology (57)

Monday
Jun072010

The Apple iPhone 4 Checks One Promise Off My List

There's a spot in my heart for a bizarre little list. The list of things I was promised from films and technologist that I've not got EVER! Today, I got video conferencing in my hand. I don't know why this was a biggie for me but it was. It's not on my wrist, but I'm not being stingy considering that it does more than I was promised.

Apple introduces "FaceTime." T is a cell-phone application that allows you to video conference using your iPhone. The iPhone 4 is to be without a doubt the finest phone on the market by the end of June.

We all knew it was coming based on the blunders (or intentional leaks from Gizmodo) by Apple's crack secret squad leaving the prototype out for all to see. Admittedly, I think every geek was kinda' wondering if that's what we were really going to see today – but it was, and more.

It's sexy. Like it wouldn't be? Not only am I a gadget freak, as a professional photographer I'm very excited to see the quality and intensity of the new 5 megapixel camera as well. It's got another 10 to 15 years before it replaces my Digital SLR equipment but it's going to awesome watching it try. I applaud the dual camera (front & back) ability to swap while in FaceTime mode as I think this will be a pretty intensive jump for the Professional world as well. Think of being on location with your client and give them the seamless experience of what you're seeing.

Couple of items to question based on what I can see:

  • Will designing for the display prove to be any different?
  • What applicationally do you think will come of the FaceTime operations with Augmented Reality apps?
  • What effect of the larger battery will be eaten by the newer processing chip?
  • What level of multi-tasking abuse is this phone prepared for and can it be adjusted within preferences?

Last of course here is my list of lies that I've NOT gotten yet:

  • Jet Pack(s)
  • Shiny Fashion
  • Mind Control Helmets
  • Stun & Death Rays
  • Flying Cars
  • Food Pellets
  • & The Orgasmatron

Monday
Apr122010

Exploding Noir At 2,000 Frames Per Second

“The idea for Nuit Blanche came from the notion of having a special moment with a total stranger, which happens to everyone, especially in a large metropolitan city. It lasts for a split second, then things get awkward, so we turn away. I wanted to take that moment of attraction and stretch it in a hyper‐real fantasy where things unfold like slow-moving photographs.”

The making of:

Directed by:

Arev Manoukian

Technical Specifications:

Cameras:
DVCPRO HD camera for the 24 frames-per-second live-action shots; high-speed Photron APX for slow-motion sequences filmed at up to 2,000 frames per second.

Effects:
“For 3-D we used Maya and mental ray, 3ds Max and V-Ray,” Manoukian says. “For compositing, we used After Effects. The matte paintings were done in Photoshop and mapped in 3-D.”

Editing:
Adobe Premiere

Computer:
First-generation dual‐core Athlon running Windows XP.

Read More

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While this is not the first time I've seen this effect. I saw something greatly similar (as well as the car compression effect) in the movie Constantine. See the following clip and run up to about three minutes in and you'll see what I mean. While most of the film was a bit of a turd this culmination of visuals and effects was pretty phenomenal for 2005. Not taking anything away from Nuit Blanche which in my humble opinion is beautiful as a short film and is highly impactful.

Friday
Apr092010

...Advertising Really Sucks – Introducing The iAd

From Apple's Site:
iAd is a breakthrough mobile advertising platform from Apple. With it, apps can feature rich media ads that combine the emotion of TV with the interactivity of the web. For developers, it means a new, easy-to-implement source of revenue. For advertisers, it creates a new media outlet that offers consumers highly targeted information.

So many of you are asking me my thoughts on the iAd. As and advertiser, gadget freak and creative dick, I'm as excited as a larper with a new set of crystal dice! Of course you cannot make too much fuss over the new advertising platform that will be built into the new iPhone OS Version four. Given that you did you'd be explaining to the world that not only do you hold the magic ticket to the future of 'interactive advertising' (which I'm dying to coin some stupid mash-up for like "adverteractive" or something equally as moronic) but that the potential money made the platform will be insane. You would also be telling the world that the snake oil that we sell in advertising will not only be more engaging but it might give the advertising brand more than a nanosecond to capture you're attention. It's a slippery slope, people don't want to sold on anything anymore. Word-of-Mouth, ratings and reviews are the trusted sensei of the selling world. Everyone now rebells against being hit-up on my marketing. But that could change.

Jesse Schell goes on a nightmarish tale of how the neo-world is a complex matrix of gaming and data capture. While somewhat far fetched, I don't (much to the chagrin of some of my readers) think the guy's a crackpot. Besides the fact that Jesse might want to consider decaf as an option, he does outline ad nauseam our obsession with rewards and competition.

What does this mean Justice? Get to the point!

The point is that iAds put people in an engagement arena that doesn't feel like traditional forms of marketing. There's movement, animation, game-play, data-capture, incentivizing and potentially... rewards and competition. Why should advertisers care? Simple – the iAd mobile platform, which Steve Jobs said had the opportunity to make 1 billion ad impressions a day on tens of millions of Apple mobile device users – including the iPhone and the iPad. Like it or not it's the most complete way to advertise within one space ever assembled.

Steve Jobs says of Apple new service:

“Well, we’ve got a lot of free apps — we like that, users like that, but these developers have to find a way to make some money, and we’d like to help them...What some of them are starting to do is put mobile ads in their apps… and most of this advertising sucks. We want to help developers make money with ads so they can keep their free apps free.

On a mobile device, search is not where it’s at, not like on the desktop. They’re spending all their time on these apps — they’re using apps to get to data on the internet, not generalized search...

The average user spends over 30 minutes using apps on their phone. If we said we wanted to put an ad up every 3 minutes, that’d be 10 ads per device per day — about the same as a TV show. We’re going to soon have 100m devices. That’s a billion ad opportunities per day!

...This is a pretty serious opportunity, and it’s an incredible demographic. But we want to do more than that. We want to change the quality of the advertising. We’re all familiar with interactive ads on the web. They’re interactive, but they’re not capable of delivering emotion."


Other Important items of note:

  • Apple will offer developers 60% of ad revenue, and will sell, host, and deliver ads itself.
  • This comes on the heels of Google purchase (well $750,000,000 shares) of their ad network previously called "AdMob".
  • Advertising is completely new revenue model for Apple.
  • iAd platform will not have as broad a base limiting itself to Apple products (running the iPhone OS) the iPAd, iPod Touch and iPhone.
  • iAd requires HTML5 for animation as Apples refusal to adopt Adobe Flash will seemingly never end.
  • Targeting and measurement systems remain to be seen.
  • While speculation on my part, the iPad apps right now are somewhat expensive in comparison to what we've seen in the iPhone app world. Therefore, it's reasonable to assume that the iAd model will also be costly for the advertiser at least until normality sets in – say a year.
  • What does this mean for the Apple OS?


Lastly, I leave with a question I will ponder for some time. What does it mean when you pour the advertising world into the hands of developers? Like it or not we will see!

Great related article since this post:

"Apple Introduces iAd: All iPhone 4.0 Roads Lead to Advertising"

Monday
Mar292010

Infographic Meets Design Visualization Meets War

Informational/educational graphics have come a very long way in the past 20 years. From pie charts, to metrics, to dying from PowerPoint these graphic have been breaking the ties that bind them to traditional delivery vehicles. Recently I can across this little gem:

Japan-The Strange Country (English ver.) from Kenichi on Vimeo.

Of course this is simply one example of making the educational content stylized and interesting and therefore more entertaining to watch or engage. We're seeing a massive influx of techniques and tactics that span beyond simply making it "look cool." The expectation for informational/educational graphic is also now how "repurposeable is the content?

  • Can you work be translated easily?
  • Is it culturally safe and internationally recognizable?
  • Can the work be used across executable mediums?
  • Is the work confined to one campaign? What level of versatility does it contain? Remember, the more versatile the more you can feasibly charge for it because the client can note the added value of 'one to many' advertorial application.
  • Can it be used to sell as well as educate?
  • Video, print, web, gaming and or trade shows?

Some other beautiful examples of this mindset:

/// TANGENT WARNING /// - no need to read any further I've made my point.

When you look at the modern day designer and advertising agency it all starts with 'integration' and how much can you give you client with minimized budgets. In warfare their are such things as tactical "strikes" to specific locations, groups and geographical areas – such the same is the modern advertiser. Saddly, there always seems like there money for war but not my projects – but I digress. Never before has the modern agency been given the statistical, demographic and campaign measurement as they have with today tools.

Of course the differentiator here is we don't want to 'kill' the enemy but 'engage' the customer. But just like the enemy the customer is smarter than we will ever be. They add, edit and delete interests and loyalties to brands, product and services faster than ever before. Like speed dating, technologies and products are more cost effective and therefor more disposable. The Toyota driver of today, is the Ford driver of tomorrow is the eco-aware company of the future, is the 'bike to work' commuter. Therefore the future is in extension, communication and reaction to the wants of the consumer and not the presumptions of aggregated data.

Tuesday
Mar232010

Publishing 2.0

Since this post appeared Mashable.com released this list as well.

When you hear about the Apple iPad you get an earful of comments. It's just a glorified Kindle! It's one more thing that delivers content, I have a laptop. Is it really worth the money? Then the questions – Will it single handedly bring print as we know it out of the fire? Will it dominate the hand-held gaming industry? Will it be the premiere platform or will it simply die out like the Microsoft Zune? Poor sad little Zune.

We've been hearing for years that newspapers are dead, magazines are dead, print is dead! Ok, well with all this dying why is every Barnes & Noble packed with ten rows of death! Like the iPad or not, it's clear it and its tablet counterparts are going to quickly spark a publishing revolution. See the following videos and tell me if these are your Dad's magazine stack:

Like it or not, want one or not, it's clear that you've never seen the publishing (advertising, rich media, video, gaming, travel) industry so hyped for something in a long time. The iPad and the ensuing mass flood of tablets coming onto the marketplace this year might just start a new content revolution. There's a lot we don't know about what will be on the market at full launch. The much touted rumors that tablets will resurrect the comic book industry is still a hot topic. But we can confidently assume that never before has a single marketplace (like publishing) had a platform that they can take a traditional approach and turn it on it's ear. So sit back, relax and start interacting with your magazines!

Thursday
Mar182010

Playstation Finally 'Moves' Off Its Ass

Now real surprise here but Sony's jumping into the motion controller world with their Sony PlayStation "Move" system. It looks like it's going to be a fall release based on what I'm seeing online. Additionally, there's some decent advertising circling the web to support attention to the launch. The new ad campaign A new ad for the Sony PlayStation move, featuring the actor Jerry Lambert as Kevin Butler (the twitter account is a must see), assails the Nintendo Wii and Microsoft's Project


Like I discussed in a previous post, the Wii is simply ahead of the curve right now. How well the play out their marketing dominance with motion controlled gaming remains to be seen. But it's clear that they finally have a fight on their hands (every relevant pun intended). Other than looking like a dorky clowns nose on a light-saber I will say that it seems promising. It's hard to say without actual game play.

So far there's a limited grouping of game coming online, but fear not I'm sure this list will double in size but the time it actually hits the street:

Games made for PlayStation®Move

  • Move Party (working title)
  • Motion Fighter (working title)
  • Sports Champions™
  • The Shoot (working title)
  • TV Superstars™
  • Brunswick® Pro Bowling

Games that are compatible with PlayStation®Move

  • DUALSHOCK®3 and SIXAXIS®controller
  • SOCOM 4: U.S. Navy SEALs
  • EyePet™
  • Disney•Pixar Toy Story 3

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